Waterdeep: Dragon Heist - Session II

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Next Session: Session III Xanathar Hideout

Basics & Rundown
Out of Game Date played: 2019-09-21

Session Title:  Finding a Friend

In-game Date: Nightal 7 1582 DR

Location: Waterdeep

Player Characters in attendance:
 * Choo-Cha (Cory)
 * Gooz (Aaron)
 * Julian Bellafontaine (Matt)
 * Sowron Stormwind (Garrett)
 * Thola (Julianne)

Hideout on Candle Lane
The party sneaks into the warehouse only to be ambushed by four (4) Kenkus that were in the warehouse already. After a small skirmish the party kills 3 of the 4 Kenkus & capture the remaining one for questioning.

The squawking mimicry of the Kenku's speech gave the party the following information: After the interrogation the party killed the remaining Kenku & started to loot the room.
 * "Raenre is in the backroom"
 * "Follow the yellow signs in the Sewer, you will get there"
 * "Xanathar sends his regards"

Gooz, Choo-Cha & Sowron searched the floor level, while Thola & Julian explore the offices above. Thola found an interesting object called a paper bird on the desk of one of the offices.

Gooz, Choo-Cha & Sowron found a secret room underneath the stairs finding some expensive art, silver bars & a tied up person by the name ''Raener Neverember. ''

Trouble with the City Watch
That is when city watch division with it's captain by the name of Robert Staget. Lets the party off with what looks like murder and looting of a warehouse as the Kenkus when  Raener Neverember vouches for their character as he they did saved him. He explains that Xanathar Guild swiped Floon and himself up in the street a few nights earlier. He was the real target but the Xanathar Guild could not tell them apart and mistook him as ''Floon. ''He is unsure of how he ended up in a warehouse controlled by the Zhentarim.

Robert Staget says that the dead Kenkus are hardly humanoids & are party of the Zhentarim crime syndicate.

As the party leaves the warehouse, they part ways with ''Raener Neverember. ''He tells the party that if they need anything they just need to contact him, he does not forget those that aid him lightly.

They look for an entrance to the sewers, taking the action on the information the interrogated Kenku gave.

Into the Labyrinth
They party descends into the sewer labyrinth underneath the city of Waterdeep looking for a "yellow sign". They find a circle with ten spokes radiating from it written in chalk after a half and hour of searching and follow them.

As they continued through the sewer they see a floating orb with 4 stalks at a junction, It attacks immediately but are no match for the players that unnumbered it 5 to 1.

After a few hours they come to a lit junction and decide what to do to approach it.